


Evils Kingdom is a narrative CD from a few years back that I still hold as one of the most intelligent and interesting of all vocaloid CDs, as it tells the story of a sinister princess, her protective brother, and the impact that their actions have on all those around them. There are two tracks from the excellent Evils Kingdom CD, for example. And that’s also not to say there are not moments where Project Mirai DX tackles more serious vocaloid music, either. That’s not to say that this is a problem though, as the standard of the track list is incredibly high, and may well be the best, most rounded track list that we’ve seen in a Miku game to date. Even when Miku’s more “serious” friends join in for the occasional track, most notably Kaito, the playlist veers towards the happier, rather than operatic, Kaito. Instead we have a tracklist that is largely all about the party, with bright, infectious tunes and high energy from start to finish. There are something upwards of 45 songs in this one, but because of the bright, cheery nature of the characters, there is less effort put into bringing the slower, softer, and more emotional music tracks from Miku’s vast library into the game, when compared to what we see in the Project Diva games. The choice of art direction has also affected the music track list. By going with nendoroid Miku, the development team at SEGA neatly sidestep the problem of giving Miku her adorable personality on very low resolution screens, and they do so without compromising the canon of the character, because nendoroid Miku is indeed still a canonical take on the character. The main reason this was done for the 3DS game is due to technical limitations the 3DS’ screens would have really struggled to do the “real” Miku justice, and for proof of this compare titles like Xenoblade Chronicles or the 3DS version of Conception 2 to something like Bravely Default and Persona Q the big heads of the latter games are able to exhibit a far wider range of emotions and thus personality, and tend to be the games with the better characterisation on the 3DS as a result. Where, for the most part, the Project Diva games all feature the Hatsune Miku that is authentic to the original vision of her creator, KEI, Project Mirai turns all the characters into chibi, big headed characters, reminiscent of the popular nendoroid Miku style. The most obvious difference between this new Miku title and the Project Diva games on the PlayStation 3 and Vita is the aforementioned aesthetics. I’m a complete convert to the art style, and that’s probably a bad thing, since it simply means that my addiction to all things Miku just took on yet another layer. Hatsune Miku: Project Mirai DX is, by far, the most adorable game you’ll ever play, and that is almost entirely because of the nendoroid aesthetic. Related reading: To compare this game to the PlayStation Vita and PlayStation 3 Hatsune Miku games, check out Matt’s review here. As adorable as the nendoroids that Project Mirai gets its aesthetics from are, I wasn’t sure I would enjoy a game without the realistic Miku in it quite as much. I kinda assumed that I would enjoy it, given that it’s Miku and all, but I prefer the aesthetics of the more “realistic” Miku. With addictive and quite engaging gameplay, enhanced game mechanics, and brilliant visual details.At first, I actually wasn’t 100 per cent certain on Hatsune Miku: Project Mirai DX on the Nintendo 3DS. Guitar Hero Live includes prominent features such as various Live Shows, different Modes, Meet different Celebrities, Upgrades, multiple Locations, and Unlockable achievements, etc.
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When the player can complete several levels, various events, and TV shows will unlock.
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At the start, the player can play the Tutorial Mode to learn how to play the game. The game offers various tracks and also allows the player to add some additional tracks that the player wants. In Guitar Hero, the player can play the game with five buttons, but in this installment, the player can control the game with six buttons that arranged in two rows of three.

In the game, the player requires a guitar-type game controller to play it with strum bar and buttons to produce the music. The gameplay is almost similar to its previous installments, but it offers some new tracks, features, and Modes that make the game more entertaining. Guitar Hero Live is a Single and Multiplayer, Rhythm and Music video game created by FreeStyleGames and published by Activision.
